Thanks to a lucky workaround that allowed you to access the demo a day early through the Australian Playstation Store, I finally managed to sit down and embrace the Resident Evil 3 Demo. Here’s a couple of things I noticed when I played the Resident Evil 3 Demo for the first time. If you want to know my first impressions, check out my live stream here.
SURVIVORS ON THE TRAIN
Something I always wondered when I played the original Resident Evil 3 was the lack of other survivors in the world. Surely there must have been some people around the world that aren’t dead? Well, if you’re sad like me, your prayers have been answered. The demo starts inside the Subway section of Raccoon City, and there are plenty of survivors to see.
GUNPOWDER MAKES A RETURN
With how the original Resident Evil implemented gunpowder for the first time in a Resident Evil game, and the subsequent streamlined approach in Resident Evil 2 remake, we were all wondering if Resident Evil 3 remake was indeed going to feature gunpowder, or was it just a failed experiment just like the T-Virus itself. I’m happy to report that RE3Make does have gunpowder, opting for the streamlined approach featured in Resident Evil 2. It would have been nice to see the return of specific ammo crafting such as enhanced rounds and freeze rounds, but judging from the demo, we will be limited to the handgun/shotgun/machine gun variants.
A DEAD CITY, BUT A VIBRANT ONE
Resident Evil 3 marks the first time that we have been able to fully explore some of Raccoon City, as we did in the original. And I must say, although vacant of life, it looks damn beautiful. From the neon lights to the fantastic in-game advertisement easter eggs (yes, AquaCure makes a return), Raccoon City is a beautiful Midwestern Town, and there were many times I just stopped and looked at the environments around just because it was so damn beautiful.
THE NEMESIS IS BACK, AND OH BOY ARE WE IN TROUBLE
For some idiotic reason I was under the impression that CAPCOM was saving the nemesis for the actual release, and I’m happy to announce BOY WAS I WRONG. Seeing the 4K Nemesis was absolutely glorious, but totally terrifying. He was everything that I wanted him to be in the Remake. Fast, demented, relentless, but most of all, unexpected. You can tell the philosophy behind the Nemesis was effectively to jack the Mr. X from Resident Evil 2 remake up with steroids and sent him out, and that’s exactly what they have done.
Aside from what we remember about the Nemesis, he can now infect standard Zombies too, giving them the NE-a Parasite which evolves their heads into something completely original and we haven’t seen before.
THE KEY TO DEFEATING HIM MAY LIE WITHIN HIS CHEST
When I had the opportunity to shoot the Nemesis, I did notice one thing, why is he covering his chest with his hands? It became evident. Shoot his chest equipment for a quick stun which buys you more time to move forward. However, this is all assuming you are fast enough to actually land a shot on the Nemesis!
NEMESIS ITEM BOX DROPS ARE NOWHERE TO BE SEEN
Now, this could be something they haven’t included in the Demo, but because the Nemesis behaves very similarly to Mr. X, the way you can drop him is almost exactly the same, meaning the Nemesis won’t drop anything if you take him on. I feel this is a shame, as one of the critical elements of the original was the risk vs reward of fighting the nemesis for better weapons, more healing items and so on. However, that being said, it might be a case of saving it for when the game actually releases.
SET YOU AT EASE, FOR NOW
Words cannot describe how iconic the original Resident Evil save room themes are. They represent a sense of relief, but at the same time, you feel a rush of willingness to enter the unknown. I’m sure you can imagine my heartbroken-ness when I realised that Resident Evil 2 remake did not have a remixed version of the classic save room theme. However, CAPCOM did make amends by including the original soundtrack as an additional download in the game. Resident Evil 3 remake meets all my expectations by including a beautiful rendition of the original Resident Evil 3 save room track, and I did at moments just put my controller down just to enjoy the theme.
MYTHBUSTED – NEMESIS CANNOT ENTER SAVE ROOMS
Last but certainly not least, I thought I’d crush some of the rumors that have been circulating around the internet for the last couple of weeks. As demonstrated in my stream, the Nemesis cannot enter save rooms at all, he will be very similar to Mr. X in that regard. I tried many times in my playthrough to taunt the Nemesis into eating the forbidden fruit but alas he would not enter the room.
The demo is available from today worldwide, so please take the opportunity to indulge in the demo in preparation for the main release on April 03, 2020.