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Resident Evil: Welcome to Raccoon City Begins Work on CGI Monsters - 2 min read

Hopefully, we get a look at the monsters soon!

Resident Evil: Welcome to Raccoon City

It’d be a lie to say that CGI solves everything. One of the few things the original Resident Evil movies did right was its approach to many of the iconic monsters of the franchise, some of which were CG, and some of which were practical.

Many point to Nemesis as a prime example of this strange fidelity, which was paired with a flagrant disregard for the source material’s narrative.

With Resident Evil: Welcome to Raccoon City‘s filming wrapped up, work now turns to fill the gaps where reality can’t quite cut it. Producer Hiroyuki Kobayashi spoke on the matter briefly with ScreenRant.

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Related to the live-action reboot of Resident Evil, filming in Toronto has wrapped up, and we are in the middle of creating the creatures in CGI.

Hiroyuki Kobayashi to ScreenRant

The fact that Capcom is close at hand when the production team is making this is good to hear. Kobayashi himself has produced numerous adaptations of Resident Evil and other Capcom franchises. Most notably here, he served as the associate producer on all three of the CG Resident Evil movies.

Resident Evil: Welcome to Raccoon City
Image: Constantin Film

What creatures we’ll see remains to be seen. Seeing as how Resident Evil: Welcome to Raccoon City will be adapting Resident Evil and Resident Evil 2, a few series faves are probably safe bets. Crimson Heads and Hunters will likely show up in the mansion scenes, while Lickers and Mr. X are safe bets for the Raccoon City segments. Besides that, any number of monsters could appear, from giant snakes to big sewer gators.

Hopefully, we’ll be seeing some trailers popping up in the not-too-distant future. Most likely, we’ll see plenty more of Resident Evil: Welcome to Raccoon City as its November release date draws nearer.

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Written By

Derrick is our Editor-in-Chief for BHd.

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