After playing through Resident Evil Village, one would be hard-pressed to think of how it could have been scarier than it already was. With segments like whatever the hell was going on in House Beneviento, very few found Village lacking in scares.
It would seem, however, that Resident Evil Village was actually toned down. This is what Capcom thinks “toned down” looks like, it would seem.
Some of the feedback we received regarding [Resident Evil 7 was] that it was too scary to play. At the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in Resident Evil Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.Producer Tsuyoshi Kanda
According to Kanda, some found Resident Evil 7 hard to play at times. While surely every horror game creator is at least partially glad to hear that, it also means that their game is so scary that some people can’t actually enjoy it. As such, they try to find a balance between “scary” and “fun”.
Kanda also mentioned that the wide-open spaces of Resident Evil Village were chosen intentionally to counter the restricted, tight environs of Resident Evil 7. That way, players got a bit of variety, as well as a little more breathing room from time to time.
In the end, Resident Evil Village delivered quite the experience, with many outlets giving it high scores. We here at BHd are planning on giving our own takes soon as well, so keep an eye out for those!