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Famitsu Interviews Resident Evil Village Producers - 5 min read

Resident Evil Village Famitsu

Famitsu is a pretty strong player in the world of Japanese video games. The most popular gaming magazine in Japan, many developers give them exclusive scoops on games, long before anyone else.

Following in that trend, Resident Evil Village producers Peter Fabiano and Tsuyoshi Kanda gave them an exclusive interview regarding the upcoming game. Comprised of twelve questions, this interview gives a little insight into what’s coming up in the eighth numbered installment.

These questions are translated courtesy of Alex Aniel over on Twitter.

Question 1: Development Timeline

Famitsu: “It’s been two and a half months since Resident Evil 3 released and we’re surprised to see another numbered title announced already. How long has the game been in development?”

P+T: “It’s been three and a half years since we began planning the title.”

Question 2: Chris

Famitsu: “Chris was in Resident Evil 7; what’s he been up to since then? What’s his relationship with Ethan and Mia?”

P+T: “It’s not strange to think they formed a new relationship since Resident Evil 7 based on their shared experience. We hope we gave players that impression! But we may defy your expectations! (laughs)”

Question 3: Resident Evil Village Title

F: “The VIII appears in the ‘VILLAGE’ logo. Why didn’t you call it Resident Evil 8?”

Resident Evil 8 Village
Image: Capcom

P+T: “You can say the VILLAGE is another protagonist in the game. We want players to clearly understand that.”

Question 4: His Story

F: “The trailer says ‘his story comes to a close’. Who is that referring to?”

P+T: “We’ll let you decide. But know that Village is a sequel to Resident Evil 7 Biohazard, and serves as the conclusion to its story.”

Question 5: Choice

F: “Resident Evil 7‘s Ethan is the protagonist. There’s an option in 7 that changes the story. Which does Village follow?”

P+T: “Look closely at the trailer; you can see the connections between Ethan’s current situation and what happened in Resident Evil 7. If you haven’t played Resident Evil 7 yet, please do!”

Question 6: PTSD

Resident Evil 8 Village
Image: Capcom

F: “We’re curious about Chris this time. He had PTSD in Resident Evil 6. Now he seems to have lost his reputation as an experienced soldier again. What can you tell us?”

P+T: “Many feel Chris in the trailer shows he’s lost his hero status. Many have guessed why; look forward to the game.”

Question 7: The Village

F: “As the title suggests, the village is the setting. What’s the extent of it? What country is this in?”

P+T: “We can’t answer to what extent, but all we can say is the setting is somewhere in Europe.”

Question 8: FPS

Resident Evil 8 Village
Image: Capcom

F: “Village uses the isolated (first-person) view. Were fans highly responsive of Resident Evil 7? What has changed?”

P+T: “Both first-person and over-the-shoulder have merits, but we think first-person allows for a deeper immersive experience. We can’t comment on changes from Resident Evil 7, but we can say that first-person has greatly evolved in Village.”

Question 9: Developer Message

Resident Evil 8 Village
Image: Capcom

F: “You showed the inventory screen in the Special Developer’s Message. It looks like Resident Evil 4‘s attache case! (I filled it with eggs back in the day.) We’re looking forward to item management!”

P+T: “We can’t go into detail right now, but item management is very important! Please look forward to it.”

Question 10: Werewolf

Resident Evil 8 Village
Image: Capcom

F: “In the trailer, one of the creatures looks like a werewolf. It felt terrifying in a way I never felt before. Were they human? They look different from zombies and ganados.”

P+T: “It’s an enemy. They’ll face off against the protagonist. We can’t comment about their background.”

Question 11: Next-Gen

F: “This Resident Evil is for the PlayStation 5 and Xbox Series X. What has next-gen allowed you to achieve?”

P+T: “We’ve upgraded the graphics and sound. Also, the fact that loading times can’t be perceived is an important point. All in all, next-gen hardware allows for more immersive experiences.”

Question 12: Puzzles

Resident Evil 8 Village
Image: Capcom

F: “There was a screen that looked like a puzzle. We’re intrigued; is solving puzzles and integral part of Resident Evil?”

P+T: “On top of fear, combat and item management, exploration is a must in Resident Evil. Solving puzzles is definitely in; it expands the breadth of the gameplay.”

Resident Evil Village Famitsu

While the developers didn’t give much more away about Resident Evil Village that wasn’t in the Special Developer Message, more information will be out in August and we can’t wait to learn more! If you would like to pick up this issue of Famitsu with the Resident Evil Village interview, it can be purchased here on Amazon Japan.

Got a news tip or rumor? Email [email protected]

Written By

Derrick is our Editor-in-Chief for BHd.


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