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Resident Evil Director’s Cut gets First ‘Patch’ After 24 Years - 3 min read

Budding fans look to REbuild the PSX Classic

Resident Evil 1 box art 1280x720 1

Resident Evil Director’s Cut served as an interesting time in Capcom’s famed franchise. As the original Resident Evil 1996 release had been so successful, works on a sequel were quickly underway to further develop it into the franchise we know and love today.

However, the approaching Resident Evil 2 release in 1997 was scrapped after the developers felt it did not meet the standards they wanted for the sequel, and work was quickly put to a complete overhaul with a new story, location and characters. As an apology to the fans of the new franchise and to keep the momentum going, Capcom released Resident Evil Director’s Cut.

Resident Evil 1.5 Elza Walker Walkthrough Part 1 - YouTube
Image: Capcom

The Director’s Cut had a few key quality of life upgrades over the originals, and here’s some key differences from the original:

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  • Some camera angles were changed from the original.
  • A ‘Training’ and ‘Advanced‘ mode were added. Training mode was a slightly easier game which helped new players to the series with weaker enemies and double ammo. Advanced mode completely flipped the game on it’s head, with different item, enemy and ammo locations, harder enemies that deal more damage, and some cool alternate costumes.
  • A completely revamped soundtrack by Takashi Niigaki. The soundtrack has become infamous for its eccentric-ness, captivated perfectly by the basement theme, which needs no explanation.
Resident Evil: Director's Cut (Game) - Giant Bomb
Image: Capcom

Taking all this into consideration, and as part of the Resident Evil 25th Anniversary, since the original Resident Evil was released, Romhacking.net user Deli295 has created a ‘True Director’s Cut’ patch for the North American PSX version. The patch, which intends to be a rolling update to include more features down the line, includes the following quality of life updates:

Screenshot
Image: Capcom
  • The original uncut FMVs from the Japanese version, alongside the full-color opening scene from the French and German Director’s Cut release.
  • Replacing the orchestrated (and controversial) BGM with the one present in both the original release and the first Director’s Cut print. There’s a separate patch if you want to keep the changed BGM (only apply that one).
  • Use the Mansion’s Bathroom from the 01/31/1996 Beta version, which allows you to grab an extra Clip after unplugging the Water in Jill’s scenario.
Screenshot
Image: Capcom

You can pick this patch up from here. It’s interesting that after 24 years there’s still a following for the original Director’s Cut version of Resident Evil, and we here at Biohazard Declassified will be following the development of this patch very closely.

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Written By

Andy is the co-founder of BHd and primary streamer.

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