Playing Resident Evil 4 in VR is probably not something many people have thought about, but it’s also not a surprising decision.
After all, many players feel that the Wii version of the title, with its motion controls, is actually the best way to experience the game. The inclusion of VR is only one step beyond that.
Facebook Gaming (owners of Oculus) and Armature games have been working quietly for a few years now to do just that. Using Unreal Engine 4, they’ve been toiling away on Resident Evil 4 VR.
In their most recent showcase, Oculus talked about this upcoming port, designed for the Oculus Quest 2. In it, players will fill the shoes of long-adored Leon S. Kennedy as he attempts to rescue Ashley Graham from Los Illuminados. Because of the new nature of this game, though, a few things have to change along the way.
As far as we can tell, the Resident Evil 4 VR port will include the entire game. This is good, as a lot of VR versions of games often are cut-down experiences, such as Doom VFR. While that game is truly a blast, it also only lightly brushes the surface of the original Doom.
In addition, bringing the game up from its 2003 release for the GameCube means that quite a bit of upscaling is required, especially given the up close and personal nature of VR. To fix this, the team has remade quite a lot of the old textures in a higher resolution, as well as modified many of the models to work in stereoscopic 3D. This way, players won’t be stuck in the old visuals of the original launch.
On top of that, the audio is now three-dimensional, as would be necessary for the experience. This is actually new to the game, though, as surround sound wasn’t the norm when Resident Evil 4 first released. Thankfully, the creators of the VR port were smart enough to remedy this for their immersive take.
Aside from the basic structure, much of the game is left untouched. Character animations are the same, and all of the weapons are back. However, they VR nature of the game will mean that we’ll be seeing the old arsenal like never before. This extends beyond the mere handling of the weapons, going so far as to change how one navigates their selection.
For example, perhaps you run out of shotgun ammo in the middle of a hectic battle. Rather than having to freeze the game and pop open the attaché case, you’ll be able to reach down, grab your sidearm from its holster, and continue fighting. This will add another layer of intricacy to the combat.
Beyond these modifications and tweaks, players will know what to expect from the game. While we still don’t know when to expect the release of Resident Evil 4 VR, we’ll keep you updated on any new footage or information surrounding it as it comes.